Client: Time Warner

Project: Strategic Planning and Future Visioning

Time Warner, Inc. is a media and entertainment company which engages in the provision of cable network, filmed entertainment, as well as publishing services. General Creativity developed and led a multi-year internal training program at Time Warner on the topic of digital transformation, and the future of mass media and participatory media. GCC’s contribution included a series of workshops for 400+ participants, sales training seminars, and keynote presentations at client-facing events for several channels including CNN, Turner Broadcasting, and Turner Sports.


Vice President of Digital Media & Innovation

Warner Media

As CEO and Publisher of Digital Media Wire, Inc. and chair and producer of several leading digital media conferences, I have had the privilege and pleasure of working with Robert for 7 years.

Robert was the keynote speaker at our New York City-based Games & Mobile Forum, which was attended by approximately 400 senior entertainment and technology industry insiders, venture capitalists and members of the press.  Robert gave the opening keynote address providing "An Overview of the Online & Mobile Games Industries.”  His talk was nothing short of excellent and drew from his 20 years of experience with cutting edge formats like mobile games and online games as well as social media, interactive television and traditional broadcasting.

It is rare that you find a speaker like Robert who is able to cover a broad topic like “mobile and online games”, put recent developments into an historical context and provide deep and relevant insights into what factors will drive the industry’s future. Further, his speeches (and I have seen a few now) contain analysis backed up by solid research and market data, utilize multimedia a graphics and are delivered with infectious high energy and passion.

It is without hesitation that I recommend Robert as a keynoter speaker.